Hidden on Earth app icon: an eye inside a magnifying glass Seek & Find · iPad and iPhone · no ads, no tracking

Famous paintings, with things hiding in them.

A seek-and-find game for children. Nothing is drawn on top of the art. The monkeys, the dogs and the eleven stars are the ones the painter put there, and a six-year-old can find every one of them.

On its way to the App Store.

Try it

Five monkeys, one snake and four white flowers live in this forest.

This is a painting from the game, with the game's own hiding places. Tap or click what you find. A wrong tap costs nothing.

Tropical Forest with Monkeys, Henri Rousseau, 1910: a dense green jungle with red flowers and monkeys among the leaves

Henri Rousseau, Tropical Forest with Monkeys, 1910. National Gallery of Art, Washington. Tap a card to hear the word.

How it plays

Four steps, and none of them needs reading.

A child who cannot read yet can play alone. Every thing to find is shown as a small picture cut from the painting itself, with a count beside it.

ONE

Pick a painting

The paintings sit in rows: animals, winter, night, children, the sea, flowers, fruit. Each card says how many things are hiding in it.

TWO

Look

The whole painting fills the screen. Pinch to zoom up to four times and drag it around. The cards at the bottom show what to look for, and tapping one says its name aloud.

THREE

Tap what you find

A green ring, a small bounce and the word spoken. The counter moves from 1 / 3 to 2 / 3. Stuck? The lightbulb pulses on one thing that is still hiding.

FOUR

Keep the sticker

Finishing a painting earns a sticker: a detail cropped from that painting. It goes into the sticker book, one slot for each painting.

The method

Six rules the game is built on.

Most hidden-object games paste small cartoons on top of a picture. This one started from the opposite idea: the painting is already full, and the job is to get a child to look at it.

Nothing is drawn on top

Every thing to find is a real detail of the artwork. The monkey on Seurat's riverbank has been there since 1884. No stickers, no sprites, no emoji laid over a painting.

Every count is exact

If the game says three dogs, the painting has three dogs. Each painting is scanned at full size before a count is written down. A thing we cannot count for certain is left out.

No clock, no wrong answers

There is no timer, no score and no lives. A tap in the wrong place makes a soft ripple and nothing else. Nobody loses.

Made for small fingers

Tap areas are generous on purpose, and each painting has only a handful of things to find. The Starry Night is the exception: counting its eleven stars is the whole fun.

Words said aloud

Every name is spoken in English, when a card is tapped and again when the thing is found. Menus follow the device: Turkish on a Turkish device, English otherwise.

A hint points, it does not solve

The lightbulb makes one hiding place pulse for three seconds. The child still has to see it and tap it.

The exact-count rule exists because of a mistake. An early build asked for two umbrellas in a painting that has about eight. A child who taps a real umbrella and is told no has been lied to by the game.

On the iPad

What a child sees.

Home screen: paintings in rows named Animals, Winter and Night, with a gold star on a finished one
Pick a paintingRows by theme. A gold star marks a finished one.
Seurat's A Sunday on La Grande Jatte with a green ring around a found dog and four cards below: Dogs 1 of 3, Monkey, Butterfly, Girl in white
Look and tapOne dog found, two to go. The lightbulb is the hint.
Win screen with confetti, the words You found them all! and a new sticker
You found them all!Confetti, a new sticker, and the next painting.
Sticker book on a cream page with one sticker earned and empty slots marked with question marks
The sticker bookOne slot for each painting. Tapping an empty slot opens it.
The paintings

17 paintings, 161 things to find.

From Bruegel in 1560 to Rousseau in 1910. All of them are in the public domain, most from museum open-access programmes. A number after a name is how many of that thing the painting holds.

Animals

Winter

Night

Children

The sea

Flowers

Fruit

The last row in the game is called Your collection. It holds 4 drawings by the six-year-old the game was made for, with 42 more things to find. Sources and licences for every painting are on the credits page.

For grown-ups

It collects nothing, because it never goes online.

No data

No account, no sign-in, no analytics. The app makes no network connections at all, so there is nothing to send and nobody to send it to.

No ads, nothing to buy

No advertising and no in-app purchases. Nothing on the screen leads a child out of the game.

Progress stays on the device

Finished paintings, stickers and half-finished paintings are saved on the device only. Deleting the app removes them.

No permissions

No camera, microphone, photos or location. The spoken words come from the device's own built-in voice.

The full text is in the privacy policy. Questions go to support.

It was made for one child.

He is six, he likes looking for things, and he is learning English. That is why there is no clock, why the taps are forgiving and why every word is said aloud. Four of his own drawings are in the game beside Van Gogh and Hokusai, credited to Dünya Üçer, 2026.